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The Java 3D API Specification (2nd Edition)
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The Java 3D API Specification (2nd Edition).iso
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Sound
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MoveAppBoundingLeaf.java
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/*
* @(#)MoveAppBoundingLeaf.java 1.10 00/03/31 14:29:38
*
* Copyright (c) 1996-2000 Sun Microsystems, Inc. All Rights Reserved.
*
* Sun grants you ("Licensee") a non-exclusive, royalty free, license to use,
* modify and redistribute this software in source and binary code form,
* provided that i) this copyright notice and license appear on all copies of
* the software; and ii) Licensee does not utilize the software in a manner
* which is disparaging to Sun.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
* IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
* NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE
* LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
* OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS
* LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
* INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
* CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF
* OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGES.
*
* This software is not designed or intended for use in on-line control of
* aircraft, air traffic, aircraft navigation or aircraft communications; or in
* the design, construction, operation or maintenance of any nuclear
* facility. Licensee represents and warrants that it will not use or
* redistribute the Software for such purposes.
*/
/*
* This Java3D program:
* Creates an instance of the JavaSoundMixer AudioDevice, initializing it
* and attaching it to the PhysicalEnvironment with a special version
* of UniverseBuilder (UniverseBuildJS).
* Creates one Point sound sources.
* Creates two Soundscapes with their own aural attributes. Each
* of these Soundscapes defines its own bounding leaf region.
* Creates and executes a custom behavior (AudioBehaviorMoveOne) that
* starts sound playing and transforms the AuralAttribute positions
* by modifying the TransformGroup that contains both soundscape
* nodes.
* Usage: java MoveAppBoundingLeaf [ URLpath [ name ]]
*
* The first optional command line parameter is the URL path to directory
* containing:
* (1) the files that will be named on the command line, or
* (2) the javaone/data/sounds directory that contains the default files
* If not given the default path is:
* file:/net/java3d/export/java3d/javaone/data/sounds
* NOTE: This default path is only valid on Solaris Eng Menlo Park network.
* A path must be supplied if sound files to be used are in a different
* directory location.
* NOTE: When running on Java3D Menlo Park Test WinTel platform path should
* be set to
* file:/java3d/export/java3d/javaone/data/sounds
*
* The second thru fourth optional command line parameters are sound file names
* If not given the default file name is:
* unicycle_close.au
*/
import java.applet.Applet;
import java.net.URL;
import java.awt.*;
import java.awt.event.*;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.geometry.ColorCube;
import com.sun.j3d.utils.geometry.Sphere;
import com.sun.j3d.utils.universe.*;
import java.io.File;
import javax.media.j3d.*;
import javax.vecmath.*;
public class MoveAppBoundingLeaf extends Applet {
// File name of sound sample
private static int filenamesGiven = 0;
private static URL[] url = new URL[1];
private static String[] filename = new String[1];
private static String path = null;
private static boolean filenamesSet = false;
public BranchGroup createSceneGraph() {
// Create the root of the subgraph
BranchGroup objRoot = new BranchGroup();
// Create the transform group node and initialize it to the identity.
// Enable the TRANSFORM_WRITE capability so that our behavior code
// can modify it at runtime. Add it to the root of the subgraph.
TransformGroup objTrans = new TransformGroup();
objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
objRoot.addChild(objTrans);
// Create a simple shape leaf node and add it into the scene graph.
objTrans.addChild(new ColorCube(0.7));
// Create a new Behavior object that will perform the desired
// operation on the specified transform object and add it into the
// scene graph.
Transform3D yAxis = new Transform3D();
Alpha rotation = new Alpha(-1, Alpha.INCREASING_ENABLE,
0, 0,
20000, 0, 0,
0, 0, 0);
RotationInterpolator rotator =
new RotationInterpolator(rotation,
objTrans, yAxis,
0.0f, (float) Math.PI*2.0f);
BoundingSphere bounds =
new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
rotator.setSchedulingBounds(bounds);
objTrans.addChild(rotator);
//
// Create a sound node and add it to the scene graph
//
PointSound sound = new PointSound();
sound.setCapability(PointSound.ALLOW_ENABLE_WRITE);
sound.setCapability(PointSound.ALLOW_INITIAL_GAIN_WRITE);
sound.setCapability(PointSound.ALLOW_SOUND_DATA_WRITE);
sound.setCapability(PointSound.ALLOW_SCHEDULING_BOUNDS_WRITE);
sound.setCapability(PointSound.ALLOW_CONT_PLAY_WRITE);
sound.setCapability(PointSound.ALLOW_RELEASE_WRITE);
sound.setCapability(PointSound.ALLOW_DURATION_READ);
sound.setCapability(PointSound.ALLOW_IS_PLAYING_READ);
sound.setCapability(PointSound.ALLOW_POSITION_WRITE);
sound.setCapability(PointSound.ALLOW_LOOP_WRITE);
BoundingSphere soundBounds =
new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
sound.setSchedulingBounds(soundBounds);
objTrans.addChild(sound);
/*
* Spheres denoting aural attribute regions
*/
TransformGroup objTransChild1 = new TransformGroup();
TransformGroup objTransChild2 = new TransformGroup();
objTransChild1.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
objTransChild2.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
Transform3D translate1 = new Transform3D();
Transform3D translate2 = new Transform3D();
Vector3f vector1 = new Vector3f( 2.0f, 0.0f, 0.0f);
Vector3f vector2 = new Vector3f(-2.0f, 0.0f, 0.0f);
translate1.setTranslation(vector1);
translate2.setTranslation(vector2);
objTransChild1.setTransform(translate1);
objTransChild2.setTransform(translate2);
Sphere sphere1 = new Sphere(0.42f);
Sphere sphere2 = new Sphere(0.38f);
Appearance app = new Appearance();
app.setCapability( Appearance.ALLOW_POLYGON_ATTRIBUTES_WRITE );
sphere1.setAppearance( app );
sphere2.setAppearance( app );
objTransChild1.addChild(sphere1);
objTransChild2.addChild(sphere2);
objTrans.addChild(objTransChild1);
objTrans.addChild(objTransChild2);
/**
* Define Soundscapes/AuralAttributes
*/
// First Aural Attributes
Point2f[] distanceFilter = new Point2f[2];
distanceFilter[0] = new Point2f(6.0f, 6000f);
distanceFilter[1] = new Point2f(17.0f, 700f);
AuralAttributes attributes = new AuralAttributes(1.0f, 2.0f, 0.3f,
4.0f, 5, distanceFilter, 0.8f, 0.0f);
attributes.setReverbDelay(90.0f) ;
attributes.setReflectionCoefficient(0.999f) ;
attributes.setReverbOrder(9) ;
// SoundScape
BoundingSphere bounds1 =
new BoundingSphere(new Point3d(2.0,0.0,0.0), 3.5);
BoundingLeaf sScapeBounds1 = new BoundingLeaf(bounds1);
Soundscape soundScape = new Soundscape(null, attributes);
soundScape.setApplicationBoundingLeaf(sScapeBounds1);
/** addChild of BoundingLeaf as well**/
objTrans.addChild(sScapeBounds1);
AuralAttributes queryAttribs = new AuralAttributes();
if (queryAttribs == null)
System.out.println(" new AuralAttributes returned NULL");
// else
// System.out.println(" new AuralAttributes returned " + queryAttribs);
queryAttribs = soundScape.getAuralAttributes();
if (queryAttribs == null)
System.out.println("getAuralAttributes returned NULL");
// else
// System.out.println("AuralAttributes for Soundscape 1:");
float tmpFloat = queryAttribs.getAttributeGain();
// System.out.println(" Gain = " + tmpFloat);
tmpFloat = queryAttribs.getRolloff();
// System.out.println(" Rolloff = " + tmpFloat);
tmpFloat = queryAttribs.getReflectionCoefficient();
// System.out.println(" Reflection Coeff = " + tmpFloat);
tmpFloat = queryAttribs.getReverbDelay();
// System.out.println(" Delay = " + tmpFloat);
int tmpInt = queryAttribs.getReverbOrder();
// System.out.println(" Order = " + tmpInt);
int length = queryAttribs.getDistanceFilterLength();
// System.out.println(" Filter length = " + length);
Point2f[] tmpPoint = new Point2f[length];
tmpPoint = new Point2f[length];
for (int i=0; i< length; i++)
tmpPoint[i] = new Point2f();
queryAttribs.getDistanceFilter(tmpPoint);
// for (int i=0; i< length; i++)
// System.out.println(" Distance Filter = (" + tmpPoint[i].x +
// ", " + tmpPoint[i].y + ")" );
tmpFloat = queryAttribs.getFrequencyScaleFactor();
// System.out.println(" Freq scalefactor = " + tmpFloat);
tmpFloat = queryAttribs.getVelocityScaleFactor();
// System.out.println(" Velocity scalefactor= " + tmpFloat);
objTrans.addChild(soundScape);
// System.out.println("SoundScape2**********************************");
Soundscape soundScape2 = new Soundscape();
distanceFilter = new Point2f[2];
distanceFilter[0] = new Point2f(2.0f, 20000.0f);
distanceFilter[1] = new Point2f(20.0f, 2000.0f);
AuralAttributes attributes2 = new AuralAttributes();
attributes2.setAttributeGain(1.2f);
attributes2.setRolloff(2.2f);
attributes2.setReverbDelay(1313.0f) ;
attributes2.setReflectionCoefficient(1.0f) ;
attributes2.setReverbOrder(15) ;
distanceFilter[0] = new Point2f(5.0f, 15000.0f);
distanceFilter[1] = new Point2f(15.0f, 500.0f);
attributes2.setDistanceFilter(distanceFilter);
attributes2.setFrequencyScaleFactor(0.8f);
attributes2.setVelocityScaleFactor(0.0f);
BoundingSphere bounds2 =
new BoundingSphere(new Point3d(-2.0,0.0,0.0), 0.38);
BoundingLeaf sScapeBounds2 = new BoundingLeaf(bounds2);
soundScape2.setApplicationBoundingLeaf(sScapeBounds2);
// set BoundingLeaf as a child of transform node
objTrans.addChild(sScapeBounds2);
soundScape2.setAuralAttributes(attributes2);
queryAttribs = soundScape2.getAuralAttributes();
if (queryAttribs == null)
System.out.println(" new AuralAttributes returned NULL");
// else
// System.out.println(" new AuralAttributes returned " + queryAttribs);
// System.out.println("AuralAttributes for Soundscape 2:");
tmpFloat = queryAttribs.getAttributeGain();
// System.out.println(" Gain = " + tmpFloat);
tmpFloat = queryAttribs.getRolloff();
// System.out.println(" Rolloff = " + tmpFloat);
tmpFloat = queryAttribs.getReflectionCoefficient();
// System.out.println(" Reflection Coeff = " + tmpFloat);
tmpFloat = queryAttribs.getReverbDelay();
// System.out.println(" Delay = " + tmpFloat);
tmpInt = queryAttribs.getReverbOrder();
// System.out.println(" Order = " + tmpInt);
length = queryAttribs.getDistanceFilterLength();
// System.out.println(" Filter length = " + length);
tmpPoint = new Point2f[length];
for (int i=0; i< length; i++)
tmpPoint[i] = new Point2f();
queryAttribs.getDistanceFilter(tmpPoint);
// for (int i=0; i< length; i++)
// System.out.println(" Distance Filter = (" + tmpPoint[i].x +
// ", " + tmpPoint[i].y + ")" );
tmpFloat = queryAttribs.getFrequencyScaleFactor();
// System.out.println(" Freq scalefactor = " + tmpFloat);
tmpFloat = queryAttribs.getVelocityScaleFactor();
// System.out.println(" Velocity scalefactor= " + tmpFloat);
objTrans.addChild(soundScape2);
//
// Create a new Behavior object that will play the sound
//
AudioBehaviorMoveOne player = new AudioBehaviorMoveOne(sound,
filename[0]);
player.setSchedulingBounds(soundBounds);
objTrans.addChild(player);
return objRoot;
}
public MoveAppBoundingLeaf() {
}
public void init() {
if (!filenamesSet) {
// path is null if started from applet
if (path == null) {
path = getCodeBase().toString();
}
/*
* append given file name to given URL path
*/
if (filenamesGiven > 0) {
filename[0] = new String(path + "/" + filename[0]);
}
else {
// fill in default file names if all three not given
filename[0] = new String(path + "/techno_machine.au");
}
filenamesSet = true;
}
setLayout(new BorderLayout());
GraphicsConfiguration config =
SimpleUniverse.getPreferredConfiguration();
Canvas3D c = new Canvas3D(config);
add("Center", c);
/*
* Change filenames into URLs
*/
String substr = filename[0].substring(0,4);
try {
url[0] = new URL(filename[0]);
}
catch (Exception e) {
return;
}
/*
* Create a simple scene and attach it to the virtual universe
*/
SimpleUniverse u = new SimpleUniverse(c);
AudioDevice audioDev = u.getViewer().createAudioDevice();
BranchGroup scene = createSceneGraph();
// This will move the ViewPlatform back a bit so the
// objects in the scene can be viewed.
u.getViewingPlatform().setNominalViewingTransform();
u.addBranchGraph(scene);
}
//
// The following allows AuralAttributes to be run as an application
// as well as an applet
//
public static void main(String[] args) {
if (args.length > 0) {
path = "file:" + args[0];
}
else {
path = "file:.";
}
if (args.length > 1) {
filename[0] = args[1];
if (filename[0] != null) {
filenamesGiven++ ;
}
}
new MainFrame(new MoveAppBoundingLeaf(), 256, 256);
}
}